<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[masterneme]]></title><description><![CDATA[masterneme]]></description><link>https://blog.masterneme.com</link><image><url>https://cdn.hashnode.com/res/hashnode/image/upload/v1645405258962/rUq0YmwUM.png</url><title>masterneme</title><link>https://blog.masterneme.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 11:46:23 GMT</lastBuildDate><atom:link href="https://blog.masterneme.com/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads]]></title><description><![CDATA[I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty awesome.
So instead of using quads with single bones (skeletal meshes) like I wanted, I'll keep the system I had previously with ...]]></description><link>https://blog.masterneme.com/project-boon-devlog-42-weapon-functionality-doors-teleports-and-bounce-pads</link><guid isPermaLink="true">https://blog.masterneme.com/project-boon-devlog-42-weapon-functionality-doors-teleports-and-bounce-pads</guid><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sun, 21 Nov 2021 23:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1645467839883/FidrZElcQ.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty awesome.</p>
<p>So instead of using quads with single bones (skeletal meshes) like I wanted, I'll keep the system I had previously with Flipbooks and a custom made State Machine with Enums and Timelines.</p>
<p>Unfortunately this has some problems while switching weapons, I want the game to feel like the new Dooms where you can switch pretty fast while they reload and it wasn't posible.</p>
<p>But I'm trying some ideas to fix this with a couple of bools and  Blueprint Interfaces.</p>
<p>This is what I'll focus on next. This and enemies.</p>
<p>And since I also have doors, teleports, bounce pads and switches working, I'd have the minimum pieces for a game.</p>
<p>I'd only need menus and such, which I can simply copy-paste.</p>
<p>If things go well I'm thinking about publishing a cheap shooter game before ProBoon, that will serve as a sandbox, to get feedback and to nail down multiplayer.</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/5lHtF7zE-Bk">https://youtu.be/5lHtF7zE-Bk</a></div>
]]></content:encoded></item><item><title><![CDATA[Project Boon - Devlog #41 - Player Character with health, ammo & HUD]]></title><description><![CDATA[I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track the values.
It also has a Weapon Location component I'll use to attach weapons, which is my next task.
Without Paper2D I can ...]]></description><link>https://blog.masterneme.com/project-boon-devlog-41-player-character-with-health-ammo-and-hud</link><guid isPermaLink="true">https://blog.masterneme.com/project-boon-devlog-41-player-character-with-health-ammo-and-hud</guid><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Thu, 12 Aug 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1645467853917/RI4BkrP27.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track the values.</p>
<p>It also has a Weapon Location component I'll use to attach weapons, which is my next task.</p>
<p>Without Paper2D I can use a Skeletal Mesh with just a quad and a bone, like I'm doing with characters. This way I can use an Animation Blueprint with State Machines and Montages for the weapon mechanics instead of Timelines and Enums. I have to reconvert all the logic but it'll be worh it.</p>
<p>And the bone can be used for the bobbing animation when the player moves without shooting and when switching weapons.</p>
<p>As for pickups, they work as you can see in the video, I just need art, which I'll made later with Blender.</p>
<p>I like the way Doom 64 looks, so instead of using Freedoom's sprites I'll make my own. With more resolution, higher color palette and normal maps it'll look awesome.</p>
<p>I also have tried some Doom 2016 mods for GZDoom with a combo system that let you switch weapons while reloading, so you can fire the SG, SSG, RL and BFG one after the other and it feels f**king incredible.</p>
<p>I want it, and with Animation Notifies it'll be a piece of cake to implement.</p>
<p>So this is what comes next, GUNS.</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/0vfhTmL_TNM">https://youtu.be/0vfhTmL_TNM</a></div>
]]></content:encoded></item><item><title><![CDATA[Project Boon - Devlog #40 - Sprite angle logic redux]]></title><description><![CDATA[I just implemented the basics to calculate the angles and select the respective sprite.
I copied what I had before but this time using an Animation Blueprint.
Inside the material I put a Flipbook node and the Animation BP sends the animation time (fr...]]></description><link>https://blog.masterneme.com/project-boon-devlog-40-sprite-angle-logic-redux</link><guid isPermaLink="true">https://blog.masterneme.com/project-boon-devlog-40-sprite-angle-logic-redux</guid><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Thu, 05 Aug 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1645468130717/gMg6libQw.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I just implemented the basics to calculate the angles and select the respective sprite.</p>
<p>I copied what I had before but this time using an Animation Blueprint.</p>
<p>Inside the material I put a Flipbook node and the Animation BP sends the animation time (frame) to a dynamic material instance inside the character and with a material parameter I select the correct sprite.</p>
<p>Now I think I will start with all the shooting mechanics and the character health.</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/T4HjZ4_CPgM">https://youtu.be/T4HjZ4_CPgM</a></div>
]]></content:encoded></item><item><title><![CDATA[Project Boon - Devlog #39 - Resetting the project for good]]></title><description><![CDATA[I'm resetting Project Boon.
Since last year I've been stuck because UE4 is an engine dedicated to 3D games and I chose to use Paper2D which is UE4's system to manage 2D sprites and animations.
This was all well and good at the beginning but after a w...]]></description><link>https://blog.masterneme.com/project-boon-devlog-39-resetting-the-project-for-good</link><guid isPermaLink="true">https://blog.masterneme.com/project-boon-devlog-39-resetting-the-project-for-good</guid><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Tue, 03 Aug 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1645467874641/7t9UoBC6u.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I'm resetting Project Boon.</p>
<p>Since last year I've been stuck because UE4 is an engine dedicated to 3D games and I chose to use Paper2D which is UE4's system to manage 2D sprites and animations.</p>
<p>This was all well and good at the beginning but after a while I started to face some limits that forced me to work in a hacky way.</p>
<p>I was allways fighting the engine and the logic was sustained by hacks and workarounds.</p>
<p>The "right" way would have been making plugins to add the functionality Paper2D lacks and I needed.</p>
<p>But the REAL right way would have been using skeletal meshes, animation blueprints and leveraging all the tools the engine has out of the box...</p>
<p>So this is what I'm doing from now on, I'll scrap Paper2D and all the hacks using Timelines and all that sh*t and switch to skeletal/static meshes, billboard materials, animation blueprints with state machines, montages and animation notifies...</p>
<p>I feel stupid, frustrated and pissed because I chose the wrong path and lost a lot of time doing so but at least I can reuse most of the logic already written so it's not that tragic.</p>
<p>So this video is to show what a difference already makes the change.</p>
<p>In the latest project version I have with Paper2D I have a map with 1000 actors with the basic Paper2D material and Flipbook Characters and I could barelly get 28 fps.</p>
<p>Now, using regular quads with billboard materials and the default Postprocess effects and such I can get 40+ fps with more than 10000 actors!</p>
<p>And the best part is that, when I transfer the rest I will be able to finally have multiplayer functioning because I won't have to deal with weird replication problems I had before.</p>
<p>Let's see if I can finish the switch before the month ends.</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/ynV3X6_ar8Y">https://youtu.be/ynV3X6_ar8Y</a></div>
]]></content:encoded></item><item><title><![CDATA[Project Boon - Basic UE4 Sprite Based Character Walkthrough]]></title><description><![CDATA[This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text was a PITA so I procrastinated a lot and after a while I stopped and left it unfinished.
One day I wanted to continue...]]></description><link>https://blog.masterneme.com/project-boon-basic-ue4-sprite-based-character-walkthrough</link><guid isPermaLink="true">https://blog.masterneme.com/project-boon-basic-ue4-sprite-based-character-walkthrough</guid><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Mon, 26 Jul 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1645467891328/i6XK0SEOx.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text was a PITA so I procrastinated a lot and after a while I stopped and left it unfinished.</p>
<p>One day I wanted to continue but after openning the project everything was messed up and I decided to send OpenShot to hell and switch to a different editor.</p>
<p>Time passed and I didn't continue with the video because I had to do it all over again and I forgot about it.</p>
<p>Today I was removing files from the HDD and found the original videos so I said "F*ck it, let's just finish this."</p>
<p>And this is the result. I don't know if it's useful at all but I want to keep it somewhere because the videos will be gone from my disk to free up space.</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/Hvt4Tk6wsJg">https://youtu.be/Hvt4Tk6wsJg</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #17 - Walls & Wooden Deck]]></title><description><![CDATA[A wooden deck next to a stone wall, made with Blender using the Eevee render engine.
To give different materials to the wall I used Select Random.
Rendered with a little bit of Bloom, Screen Space Reflections and Motion Blur.
Created following this t...]]></description><link>https://blog.masterneme.com/blender-3d-progress-17-walls-and-wooden-deck</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-17-walls-and-wooden-deck</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sat, 17 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150872713/YON16Je2k.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A wooden deck next to a stone wall, made with Blender using the Eevee render engine.</p>
<p>To give different materials to the wall I used Select Random.</p>
<p>Rendered with a little bit of Bloom, Screen Space Reflections and Motion Blur.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/Syq6JjMdyhI</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/UiX2BlWBr1c">https://youtu.be/UiX2BlWBr1c</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #16 - Barrel, Sword & Shield]]></title><description><![CDATA[Three low poly objects made with Blender using the Eevee render engine.
Rendered with a little bit of Bloom and Screen Space Reflections, it has some artifacts and I don't know if it can be improved.
Created following this tutorial:
https://youtu.be/...]]></description><link>https://blog.masterneme.com/blender-3d-progress-16-barrel-sword-and-shield</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-16-barrel-sword-and-shield</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Thu, 15 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150744964/NcvD4dyY5.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Three low poly objects made with Blender using the Eevee render engine.</p>
<p>Rendered with a little bit of Bloom and Screen Space Reflections, it has some artifacts and I don't know if it can be improved.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/-0tMeMZpeXE</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/eI51ymGdF1A">https://youtu.be/eI51ymGdF1A</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #15 - Monster In Dark Street]]></title><description><![CDATA[Night foggy scene made with Blender using the Eevee render engine.
Created following this tutorial:

Part 1 https://youtu.be/7MRonzqYJgw
Part 2 https://youtu.be/L0AY61v6-M4
Part 3 https://youtu.be/WFzIbz2FN28
Part 4 https://youtu.be/OFmKedu8r88
Part ...]]></description><link>https://blog.masterneme.com/blender-3d-progress-15-monster-in-dark-street</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-15-monster-in-dark-street</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Wed, 14 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150615243/1jVtFCI3E.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Night foggy scene made with Blender using the Eevee render engine.</p>
<p>Created following this tutorial:</p>
<ul>
<li>Part 1 https://youtu.be/7MRonzqYJgw</li>
<li>Part 2 https://youtu.be/L0AY61v6-M4</li>
<li>Part 3 https://youtu.be/WFzIbz2FN28</li>
<li>Part 4 https://youtu.be/OFmKedu8r88</li>
<li>Part 5 https://youtu.be/irlEIYkeRCI</li>
<li>Part 6 https://youtu.be/g8683RF1COo</li>
</ul>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/JYQz86wWF-s">https://youtu.be/JYQz86wWF-s</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #14 - Four Objects On A Plane]]></title><description><![CDATA[Four objects on a huge plane, made with Blender.
The scene has a 2 light set up, 1 with light red color and the main one light blue. I added yellow Bloom.
Created following this tutorial:
https://youtu.be/51SdWI-yof4
https://youtu.be/0xeBgwc1yqY]]></description><link>https://blog.masterneme.com/blender-3d-progress-14-four-objects-on-a-plane</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-14-four-objects-on-a-plane</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Tue, 13 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150514573/icbm9GDGj.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Four objects on a huge plane, made with Blender.</p>
<p>The scene has a 2 light set up, 1 with light red color and the main one light blue. I added yellow Bloom.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/51SdWI-yof4</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/0xeBgwc1yqY">https://youtu.be/0xeBgwc1yqY</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #13 - Table, Chairs, Plates & Bottles]]></title><description><![CDATA[A scene made with Blender.
Created following this tutorial:
https://youtu.be/98FkRIbihyQ
https://youtu.be/sqld0PhMWvA]]></description><link>https://blog.masterneme.com/blender-3d-progress-13-table-chairs-plates-and-bottles</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-13-table-chairs-plates-and-bottles</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Mon, 12 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150413990/Oci2eg3mb.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A scene made with Blender.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/98FkRIbihyQ</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/sqld0PhMWvA">https://youtu.be/sqld0PhMWvA</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #12 - Animated Among Us Character]]></title><description><![CDATA[An animated Among Us character, made with Blender.
Rendered with Freestyle (Relative instead of Absolute) outlines. Animated with Constant Interpolation.
The footsteps are noises generated with a bfxr clone called rFXGen and modified with Audacity, r...]]></description><link>https://blog.masterneme.com/blender-3d-progress-12-animated-among-us-character</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-12-animated-among-us-character</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sun, 11 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653150143455/JUblYyiPf.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>An animated Among Us character, made with Blender.</p>
<p>Rendered with Freestyle (Relative instead of Absolute) outlines. Animated with Constant Interpolation.</p>
<p>The footsteps are noises generated with a bfxr clone called rFXGen and modified with Audacity, reducing pitch.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/HxK4zopuTFo</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/tFTOCqwqI6k">https://youtu.be/tFTOCqwqI6k</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #11 - Four Objects On An Inverted Cone]]></title><description><![CDATA[Four objects on an inverted floating cone, made with Blender.
Rendered with Freestyle (Relative instead of Absolute) outlines and 100% Roughness. Desaturated colors with Standard color view instead of Filmic and Motion Blur.
Created following these t...]]></description><link>https://blog.masterneme.com/blender-3d-progress-11-four-objects-on-an-inverted-cone</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-11-four-objects-on-an-inverted-cone</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sat, 10 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149902450/dUwDF5DTg.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Four objects on an inverted floating cone, made with Blender.</p>
<p>Rendered with Freestyle (Relative instead of Absolute) outlines and 100% Roughness. Desaturated colors with Standard color view instead of Filmic and Motion Blur.</p>
<p>Created following these tutorials:</p>
<ul>
<li>https://youtu.be/E8VnklgI1r4</li>
<li>https://youtu.be/Lx9hNou8RJU</li>
</ul>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/4kvkcGY6wEA">https://youtu.be/4kvkcGY6wEA</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #10 - Three Curvy Objects On A Plane]]></title><description><![CDATA[Three curvy objects on a plane made with Blender.
Rendered with Freestyle outlines and 100% Roughness.
Created following this tutorial:
https://youtu.be/8ZWvVvox-sI
https://youtu.be/hQAFDNtVcB0]]></description><link>https://blog.masterneme.com/blender-3d-progress-10-three-curvy-objects-on-a-plane</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-10-three-curvy-objects-on-a-plane</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Fri, 09 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149802575/j3pWrFZZV.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Three curvy objects on a plane made with Blender.</p>
<p>Rendered with Freestyle outlines and 100% Roughness.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/8ZWvVvox-sI</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/hQAFDNtVcB0">https://youtu.be/hQAFDNtVcB0</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #9 - Five Objects On A Plane]]></title><description><![CDATA[Five objects on a plane made with Blender.
Rendered with Motion Blur. The object in the center has 0.8 Metallic and 0.2 Roughness.
Created following this tutorial:
https://youtu.be/ur9Ap6KA5II
https://youtu.be/nGEcfAp7FkI]]></description><link>https://blog.masterneme.com/blender-3d-progress-9-five-objects-on-a-plane</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-9-five-objects-on-a-plane</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Thu, 08 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149698126/hBKAEs_Q4.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Five objects on a plane made with Blender.</p>
<p>Rendered with Motion Blur. The object in the center has 0.8 Metallic and 0.2 Roughness.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/ur9Ap6KA5II</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/nGEcfAp7FkI">https://youtu.be/nGEcfAp7FkI</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #8 - Rotating Shiny Object]]></title><description><![CDATA[A shiny rotating object made with Blender.
The colored parts of the fan use a material with 0.6 Metallic and Clearcoat to give them a shiny look.
There's a small glitch when the blue wing passes, I'm not sure why, probably bad keyframing in that poin...]]></description><link>https://blog.masterneme.com/blender-3d-progress-8-rotating-shiny-object</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-8-rotating-shiny-object</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Wed, 07 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149581408/885fpASq2.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A shiny rotating object made with Blender.</p>
<p>The colored parts of the fan use a material with 0.6 Metallic and Clearcoat to give them a shiny look.</p>
<p>There's a small glitch when the blue wing passes, I'm not sure why, probably bad keyframing in that point.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/bNFn8_fISiY</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/oX2_AbpHYy4">https://youtu.be/oX2_AbpHYy4</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #7 - Low Poly Male Mannequin]]></title><description><![CDATA[A low poly male mannequin made with Blender in Archer Pose.
Created following this tutorial:
https://youtu.be/26fLkwy6EiQ
https://youtube.com/shorts/A1SBahJeBOc]]></description><link>https://blog.masterneme.com/blender-3d-progress-7-low-poly-male-mannequin</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-7-low-poly-male-mannequin</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Tue, 06 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149459187/bkpFNSNHV.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A low poly male mannequin made with Blender in Archer Pose.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/26fLkwy6EiQ</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtube.com/shorts/A1SBahJeBOc">https://youtube.com/shorts/A1SBahJeBOc</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #6 - Four Objects With Wireframes]]></title><description><![CDATA[Four objects on a plane made with Blender.
Rendered with "Freestyle" on, 179º Crease Angle and some edges marked manually.
Created following this tutorial:
https://youtu.be/-fKtfwXR6E0
https://youtu.be/47bsUAS2IOU]]></description><link>https://blog.masterneme.com/blender-3d-progress-6-four-objects-with-wireframes</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-6-four-objects-with-wireframes</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Mon, 05 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149282910/k8e7OW9NN.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Four objects on a plane made with Blender.</p>
<p>Rendered with "Freestyle" on, 179º Crease Angle and some edges marked manually.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/-fKtfwXR6E0</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/47bsUAS2IOU">https://youtu.be/47bsUAS2IOU</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #5 - Low Poly Female Mannequin]]></title><description><![CDATA[A low poly female mannequin made with Blender.
Rendered with the "Look" setting on "High Contrast", 100% Roughness and 0.2 Subsurface Scattering to make it look a little more like plastic.
Created following this tutorial:
https://youtu.be/4OUYOKGl7x0...]]></description><link>https://blog.masterneme.com/blender-3d-progress-5-low-poly-female-mannequin</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-5-low-poly-female-mannequin</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sun, 04 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653149100628/Oti0L9Dt8.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A low poly female mannequin made with Blender.</p>
<p>Rendered with the "Look" setting on "High Contrast", 100% Roughness and 0.2 Subsurface Scattering to make it look a little more like plastic.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/4OUYOKGl7x0</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/Bf7eCuQO_go">https://youtu.be/Bf7eCuQO_go</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #4 - Four Objects]]></title><description><![CDATA[Four objects on a plane made with Blender.
Created following this tutorial:
https://youtu.be/nQwn-GzmdeA
https://youtu.be/9y3pFslrpRI]]></description><link>https://blog.masterneme.com/blender-3d-progress-4-four-objects</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-4-four-objects</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Sat, 03 Apr 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653148974261/thtF8jS9I.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Four objects on a plane made with Blender.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/nQwn-GzmdeA</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/9y3pFslrpRI">https://youtu.be/9y3pFslrpRI</a></div>
]]></content:encoded></item><item><title><![CDATA[Blender 3D Progress #3 - Paddle & Bouncing Ball]]></title><description><![CDATA[A paddle and a bouncing ball made with Blender.
Created following this tutorial:
https://youtu.be/71WnmX1UrEk
https://youtu.be/v2Sc3GVBDsY]]></description><link>https://blog.masterneme.com/blender-3d-progress-3-paddle-and-bouncing-ball</link><guid isPermaLink="true">https://blog.masterneme.com/blender-3d-progress-3-paddle-and-bouncing-ball</guid><category><![CDATA[3d]]></category><dc:creator><![CDATA[masterneme]]></dc:creator><pubDate>Wed, 31 Mar 2021 22:00:00 GMT</pubDate><enclosure url="https://cdn.hashnode.com/res/hashnode/image/upload/v1653148778070/25LjV2Sr3.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A paddle and a bouncing ball made with Blender.</p>
<p>Created following this tutorial:</p>
<p>https://youtu.be/71WnmX1UrEk</p>
<div class="embed-wrapper"><div class="embed-loading"><div class="loadingRow"></div><div class="loadingRow"></div></div><a class="embed-card" href="https://youtu.be/v2Sc3GVBDsY">https://youtu.be/v2Sc3GVBDsY</a></div>
]]></content:encoded></item></channel></rss>