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Project Boon - Devlog #40 - Sprite angle logic redux

Updated
1 min read
Project Boon - Devlog #40 - Sprite angle logic redux

I just implemented the basics to calculate the angles and select the respective sprite.

I copied what I had before but this time using an Animation Blueprint.

Inside the material I put a Flipbook node and the Animation BP sends the animation time (frame) to a dynamic material instance inside the character and with a material parameter I select the correct sprite.

Now I think I will start with all the shooting mechanics and the character health.

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