Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty awesome.
So instead of using quads with single bones (skeletal meshes) like I wanted, I'll keep the system I had previously with Flipbooks and a custom made State Machine with Enums and Timelines.
Unfortunately this has some problems while switching weapons, I want the game to feel like the new Dooms where you can switch pretty fast while they reload and it wasn't posible.
But I'm trying some ideas to fix this with a couple of bools and Blueprint Interfaces.
This is what I'll focus on next. This and enemies.
And since I also have doors, teleports, bounce pads and switches working, I'd have the minimum pieces for a game.
I'd only need menus and such, which I can simply copy-paste.
If things go well I'm thinking about publishing a cheap shooter game before ProBoon, that will serve as a sandbox, to get feedback and to nail down multiplayer.





