Blender 3D Progress #7 - Low Poly Male Mannequin

A low poly male mannequin made with Blender in Archer Pose.
Created following this tutorial:
https://youtu.be/26fLkwy6EiQ
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A low poly male mannequin made with Blender in Archer Pose.
Created following this tutorial:
https://youtu.be/26fLkwy6EiQ
I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty awesome. So instead of using quads with single bones (skeletal meshes) like I wanted, I'll keep the system I had previously with ...

I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track the values. It also has a Weapon Location component I'll use to attach weapons, which is my next task. Without Paper2D I can ...

I just implemented the basics to calculate the angles and select the respective sprite. I copied what I had before but this time using an Animation Blueprint. Inside the material I put a Flipbook node and the Animation BP sends the animation time (fr...

I'm resetting Project Boon. Since last year I've been stuck because UE4 is an engine dedicated to 3D games and I chose to use Paper2D which is UE4's system to manage 2D sprites and animations. This was all well and good at the beginning but after a w...

This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text was a PITA so I procrastinated a lot and after a while I stopped and left it unfinished. One day I wanted to continue...
