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Project Boon - Devlog #13 - Sprite angles logic

Published
1 min read
Project Boon - Devlog #13 - Sprite angles logic

Now it's when fun really starts.

I created some macros to calculate which sprite should be displayed depending on the angle formed by the forward vector and the player position.

I used those macros with a zombie and the projectile and this is the result.

The missile is the only projectile with different angle sprites, the rest will just face the player like the placeables.

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