Project Boon - Devlog #13 - Sprite angles logic

Now it's when fun really starts.
I created some macros to calculate which sprite should be displayed depending on the angle formed by the forward vector and the player position.
I used those macros with a zombie and the projectile and this is the result.
The missile is the only projectile with different angle sprites, the rest will just face the player like the placeables.
Comments
Join the discussionNo comments yet. Be the first to comment.






