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Project Boon - Devlog #14 - Starting with the health and damage systems

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Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health points.

Some enemies will have "gib points" which is the damage threshold beyond 0 HP in which they will die exploding.

In the future every character's corpse will be able to explode like in Duke Nukem or Brutal Doom and the gibs will bleed.

I also bound firing to a timer so it can be done at faster rate.

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