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Project Boon - Devlog #20 - Building a basic enemy AI

Updated
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Project Boon - Devlog #20 - Building a basic enemy AI

This is a demonstration of how easy is to create a basic enemy using a small bunch of nodes.

With the PawnSensing component the enemy activates when I enter its peripheral vision.

Then it enters Move or Attack mode randomly. It doesn't have any aiming detection so it fires indiscriminately with hilarious results.

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