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Project Boon - Devlog #25 - Starting with the weapon system

Updated 1 min readMarkdown
Project Boon - Devlog #25 - Starting with the weapon system

I set up all the weapons with a basic State Machine.

Because they're 2D I can't use an Animation Bluprint nor an Animation State Machine but with some Switch on Enums, Sequences and Delays properly configured I could make it work.

There are still some glitches that I'll fix next while adding the rest of the functionality like spread or area damage.

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