Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look.
I created a 200x200 plane using the BSP pen tool, modified the UVs and transformed it into a static mesh.
Then I just applied the material instances I have and I showed in other video.
I decided to not use the mesh collision and put a blocking box instead.






