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Project Boon - Devlog #9 - New map to check how the materials look

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1 min read
Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look.

I created a 200x200 plane using the BSP pen tool, modified the UVs and transformed it into a static mesh.

Then I just applied the material instances I have and I showed in other video.

I decided to not use the mesh collision and put a blocking box instead.

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